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Golden Astra: A Star Trek Inspired Musical Concept

Golden Astra emerged as a playful experiment with Suno AI during an AI session I led in San Francisco for a major investment bank. The goal was to showcase the potential of AI-generated content with just a few simple prompts. Star Trek became the obvious theme—San Francisco is, after all, home to Starfleet Academy and the iconic spaceport.

 

Set against a futuristic backdrop, the musical explores the timeless battle between science and misinformation, inspired by the unforgettable quote: “Eating the cats, eating the dogs,” to anchor its place in the timeline of this “operAI.” While just a brief foray into AI creativity, it’s a tribute to Star Trek’s vision of exploration, knowledge, and the pursuit of truth.

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FUN: Curiosity at Work
Every project reflects a raw, hands-on approach, leveraging whatever materials are available.

From cutting-edge AI tools to timeless LEGO bricks, from 3D modeling to printing physical artifacts, Roblox experiments, or hand painted models, this page celebrates having FUN while MAKING stuff.
 
​It's not about tech and it's not about perfection—it's about exploration, trials and errors, and the right to incompleteness.

The warehouse: Architectural Concept for PASC3

A blank space evolves step by step—a black cube for AR/VR demos, a showcase for products, an R&D hub with workstations, and even a rocket launch control room. A sandbox for me to wander through the possibilities 

Deposit 51 | Sora first short video

At Area 51, there is a storage facility for alien vehicles that have crashed or been recovered over the years. For decades, the facility has been a hub of collaboration between seasoned human workers and tall Greys who have been living on Earth for more than 50 years.
 

…and then -one hour later- I ran out of OpenAI credit with Chat GPT Plus :D so we’ll never know how the story ends.

Star Wars LRBTG (Living Room Big Table Game)

Inspired by the business games board + cards I’ve designed for companies, I decided during a vacation to create one dedicated to Star Wars. This project involved plenty of hands-on work, from modeling ships from scratch to conceptualizing the game on Miro. 3D-printed ships, hand-painted planets, custom cards, and a sprawling board designed in Illustrator bring it to life. Built for strategic play, its engine favors tactics over dice rolls. Matches last days, and multiple players can join forces with either the light or the dark side.

Not meant for distribution, it’s a creative playground where design, strategy, and Star Wars collide in pure fundome.

Zelda: The under water world

I’ve always loved adventure games with a touch of puzzle-solving. It all started with Pitfall and its legendary creator, David Crane—co-founder of Activision—whom I’ve had the privilege of meeting several times, both in Italy, where he was a speaker at Frontiers, and here in Silicon Valley. From there, my passion grew with titles like Zelda, Tomb Raider, Oceanhorn, and, above all, the Uncharted saga of the Drake brothers. Open-world adventures have always been my favorite escape.

 

When MidJourney arrived, it unlocked the ability to create visually stunning concepts, transcending individual graphical skills. Inspired by this, I envisioned a bold new chapter in the Zelda saga—an adventure set entirely underwater. A sophisticated vision, shaped purely for the joy of seeing “my” Zelda imaginary underwater world taking shape.